MirrorReflection Portals
Hi, I've spent a couple of hours and lots of googling/searching trying to figure out how to modify the MirrorReflection4 script to create a portal effect...
View ArticleUsing MirrorReflection4 with a lineRenderer.
Hello, briefly, I'd like to know if it's possible to have a lineRenderer line be reflected by this script : http://wiki.unity3d.com/index.php/MirrorReflection4 It seems to work properly with pretty...
View ArticleMirror to mirror usint reflection probes?
Hello everyone! Maybe is a strange question but... its possible create something like a mirror face to face to another one using reflection probes? (or another way) I was testing with reflection probes...
View ArticleProblem with the mirror view made by reflection probe in android build
Hello everyone, I tried to utilize MirrorReflection shader, but when I used it in my scene, lightmaps disappeared as a strange error and I couldn't select other objects around the object which has this...
View ArticleHow do I orient my glass reflection properly?
I'm trying to get a glass reflection on my floor. I have a Standard material with the Albedo set to 50% Alpha, Metallic to 0 and Smoothness near 1. ![Standard Glass][1] But you can see the reflection...
View Articlehow can i reflect laser(Line Renderer) with the help of multiple mirrors in 3D?
hey guys,i'm building a game in 3D in which i had a source of laser, multiple mirrors and a cube and lets say that the cube is my target.i'm kinda new to unity and i have checked all other answers...
View ArticleIs it possible to make an asset invisible to fps player camera when looking...
Basically what the title asks... I am making the intro mission of my game like a riddle, where the player is in an empty room with only a mirror. The target object is hanging on the wall right across...
View ArticleMirror Reflection
Well I have virtual dentist simulator, in this i'm using mouth-mirror instrument to see patient teeth's in mirror reflection, for which i'm using "Planar Real-time Reflection". In PC build i can...
View ArticlePlanar RealTime "Mirror" Reflection
Well I have virtual dentist simulator, in this i'm using mouth-mirror instrument to see patient teeth's in mirror reflection, for which i'm using "Planar Real-time Reflection". In PC build i can...
View ArticleMirrorReflection script, adding image effects
Hi! I'm using the MirrorReflection4 script from the wiki in my game. ( http://wiki.unity3d.com/index.php/MirrorReflection4 ) It works great by default. I'm using the Edge Detection image effect on my...
View ArticleI am trying to make a mirror and the MirrorReflection4 shader is pink
I know this is a common issue, I've tried to solve this by adding the shader in "always included shaders" and I have the .shader file in the Assets folder but nothing worked for me....
View ArticleHow to handle side mirror reflections for a car?
Hello - I'm trying to create a side mirror reflection for a car. I've tried using the shader and C# script found here: http://wiki.unity3d.com/index.php/MirrorReflection4 In the article however, it...
View ArticleMirror reflections and stereoscopy
Hello everyone ! I am having an issue with stereoscopy and mirrors. This is happening with a HTC Vive and the steamVR asset, but it does not seem to be related to the hardware. I am using shaders to...
View ArticleHow Do I Access The Gvr Left Eye And Right Eye Positions int the latest Gvr...
I am creating a mirror in unity that reflects the camera view using a shader texture and mirror camera, however i am attempting to do this for Gvr Stereoscopically and am unable to find out how to...
View ArticleMirrorReflection with Multiple Cameras
I'm using this script by Aras Pranckevicius from the wiki to add reflections to a water shader I made: [MirrorReflection3](http://wiki.unity3d.com/index.php/MirrorReflection3) However, my scene...
View ArticleShiny surface shows wrong side reflection of non static character
I have a standard shader on a surface whose metal and smoothness is 1. However, there is a non-static character (a bartender) in front of it. The reflection on the surface is his front face, rather...
View ArticleMirror Unity Stereo rendering is not rendering all the lines
I am creating a game for Steam VR/HTC Vive in Unity. I have [Vive Stereo Rendering Toolkit][1] for the mirror effect, which is working great. I wrote a script to dynamically draw 3 lines between head...
View ArticleMagic Mirror - how to modify reflection?
Hey! I'm using Magic Mirror Lite from assets store. I really need a mirror that reflects inverted upside down room or rotated by 90 degrees. Example on image below - perspective is wrong but you get...
View ArticleLine Renderer Issues
I needed a 'light' that bounced off gameObjects in the 'Mirror' layer. I decided to use Line renderer, and I cannot see the line being drawn at runtime. I don't know what is the thing that I am doing...
View ArticleHow to modify depth blended shader for second camera/reflection projection?
Hey, i'm using depth blended shader as water surface shader (for the edge blending), and i'm trying to render it as reflection (using second camera and code based on Unity MirrorReflection4 script,...
View ArticleBest option to create real mirrors in terms of performance
I want to create several realtime and physically correct mirrors in a Unity scene. My main problem is the impact that they have on performance. The scene runs in a VR environment with a HTC Vive and...
View ArticleProblem with reflection probe
Hi everyone, in the scene I have a reflection probe set to realtime. When I start the unity play mode the player is reflected by the mirror, however when I run the build, the mirror only reflects the...
View ArticleSlicing a sphere mesh and applying reflection probe data in LWRP
Hi all, I'm trying to work some custom shaders into a pre-existing LWRP project, but have literally 0 experience with shaders. We're trying to mimic a convex vehicle mirror (that updates constantly),...
View ArticleCan a sphere reflect point/spot/directional light off it to a wall/other object?
Say, you have a sphere made of 'mirror' and light falls on it (any type). Can the light bounce off it to a wall or other object?
View ArticleShader for showing an "invisible" model on reflection
I am looking to implement a reflection shader that would render a reflection of a model near it - however, the model itself shouldn't be rendered. In other words, I would want to create a shader that...
View ArticleFX/Mirror Reflection problem
Hello everyone, I was trying to use the [FX/Mirror Reflection][1] but I am having an issue. The problem is the reflection get placed by default at the top-left of the screen (going outside the...
View ArticleHELP! HDRP NO REFLECTION OF THE CHARACTER ON THE MIRROR
I added a mirror for my HDRP project. But the reflection of the character is not visible. All objects work except the character. Please help me. ![alt text][1] [1]: /storage/temp/171063-hdrp-mirror.jpg
View ArticleMirror Reflection via Render Texture distorting at scales other than 1 , 1
Hey friends. I've run into an issue with attempting to make a fully reflective mirror in unity. We are developing a few perspective based puzzles that require mirrors, and I am attempting to create the...
View ArticleVR camera renders mirror texture twice
So I have a mirror that works on a regular platform, such as a monitor or whatever. But when using it in vr it doesn't exactly work as intended. It renders both eye renders on top of each other, making...
View ArticleMirror Hands in unity using OculusInteractionSampleRig prefab
I am working on a project that helps the patients with stroke to recover their muscles mobility using mirror therapy rehabilitation program in VR. This program requires the hand tracking in VR and I...
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