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Cubemap/Reflection size/scaling issue?

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I'm trying to generate a simple mirror effect but the cubemap I'm generating with the script [on this page][1] appears to be far too large and I don't understand why... how can I get it to be the correct size? :/ You can see the plane with the reflection attached... the reflected palm trees are far too huge... ![alt text][2] [1]: http://docs.unity3d.com/ScriptReference/Camera.RenderToCubemap.html [2]: /storage/temp/39758-screen.jpg

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