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How do I orient my glass reflection properly?

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I'm trying to get a glass reflection on my floor. I have a Standard material with the Albedo set to 50% Alpha, Metallic to 0 and Smoothness near 1. ![Standard Glass][1] But you can see the reflection is completely off. However, if I use [MirrorReflection4][2], replace my glass material with MirrorReflection4's script and shader material to the floor. The mirroring is resolved, but I can't set the opacity. ![alt text][3] Each tutorial I see says that what I'm doing should be correct. How can I get the reflection of the MR4 with the Glass version so I can set the alpha layer? [1]: /storage/temp/78525-standardglass.jpg [2]: http://wiki.unity3d.com/index.php/MirrorReflection4 [3]: /storage/temp/78526-mirrorreflection4.jpg

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