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Modifying MirrorReflection2

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I am using [MirrorReflection2][1]. I notice that its MirrorReflection material (specifically the Reflection) is something similar like a blue sky. I use white as the "Base (RGB)" texture map. How do I change it? I chose "Select" but it would not change. Is it a cubemap? I created a cubemap as shown on http://unity3d.com/support/documentation/Components/class-Cubemap.html. I still could not change the reflection. I am trying to replace it with something like a white stainless steel look. Thanks in advance for your help. UPDATE: 1. I found out why it has blue sky. It is because I am attaching a blue Skybox. It is reflecting it. 2. I still don't understand why I can **not** modify the *_ReflectionTex* texture but I can modify the *_MainTex* texture. Please see its Shader code below.

    Shader "FX/Mirror Reflection" { 
    Properties {
        _MainTex ("Base (RGB)", 2D) = "white" {}
        _ReflectionTex ("Reflection", 2D) = "white" { TexGen ObjectLinear }
    }
[1]: http://www.unifycommunity.com/wiki/index.php?title=MirrorReflection2

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