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Sun rays don't show up in mirror reflection in deferred rendering ?

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Hello, i'm using the mirror script by Aras from [the wiki][1] and my scene is in deferred rendered mode with lightmapping. and there's no sun rays in the mirror reflection ... see this screen ![alt text][2] but it's working in forward rendering ![alt text][3] there's a line in the script that says " // Optionally disable pixel lights for reflection" right below there's a pixelLightCount value ... but changing that value didn't changed anything (so i guess it does'nt have anything to do with it^^) is there any way to make it happen ? is that even possible ? mirror reflection already increase a lot the draw calls ... i imagine that a feature like it will dramatically increase it more i mostly want to understand where the problem is before all and any idea of a workearound solution is welcome :) thkx ! edit : just saw that [question][4] ... same issue in fact ... my scene is lightmapped, could be a bit different [1]: http://wiki.unity3d.com/index.php/MirrorReflection2 [2]: https://dl.dropboxusercontent.com/u/172974271/UnityVinci/Screen/sun_mirror_issue_deferred.jpg [3]: https://dl.dropboxusercontent.com/u/172974271/UnityVinci/Screen/sun_mirror_issue_forward.jpg [4]: http://answers.unity3d.com/questions/27963/mirror-reflection-deferred-shading.html

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